In Contrail we value individual liberty. We’ve got no swollen bureaucracy, only two rules and three guidelines. First and foremost we stick together for the social aspect. We have people who dabble in all aspects of the game - both fresh and seasoned players. If it’s in the game, we know about it. If there are credits to be made, we know where. If there is a fight going on, we'll poke our noses in. If there is a sight to behold, we've been there.
To join, head to contrail.enjin.com - Discord invite can be found on our frontpage in the top left corner. Submit a simple application to join, and hop on to our Teamspeak. New cadet or battle-scarred veteran, all are welcome! Be aware though:
- Cheaters, including combat loggers in PVP situations need not apply. - Griefers preying on new players in the starter systems need not apply.
- We are a social bunch, so normal social antennae’s is a must. Though we're not necessarily all that politically correct - especially on weekends after a few beers - so being thin-skinned and easily offended just won't do. - We do require our members to be at least 18 years old - unless in company with a parent. Most of us are in our thirties and forties, with some stragglers at both ends. - As a group we do all our business in open play. Members may as they please pop by Solo or Group when doing their own thing, but when we do stuff in the name of Contrail, it is in open.
Contrail has been in the game since its release, and has gone through many ups and downs as the environment have changed. Our history can in broad terms be divided into these five distinct chapters:
The Beginning: Getting our foothold in the game, building slowly. Set up shop in Catun, where by chance a very lucrative at the time trade-route was just next door. The Nganji - Benapus War: Soon other groups sniffed out our trade route - prices began to fluctuate and drop. Large battles ensued between us and the combined forces of the BBfA, RoA and a scruffy bunch of freelancers.
The Power Play: Following in the wake of our war, we had developed a good relationship with the Code. Given the ample opportunities for profit, and keeping in touch with the more 'flexible morals' groups we set up operations working from Archon Delaine space. Millions were made, but we soon found Power Play both pointless and not something we'd like to get mired in. In fact, it nearly killed us. The Reboot: We were looking for a new home, and to refill our ranks after the Power Play disaster. Through a Frontier SNAFU, we did not get our old home of Catun to call our own. It was given to another group who already was given another system! Without a proper home, we were scattered and basically going where the cash was and getting into trouble where we could. We needed a new base though. Something entirely different from Catun. What we settled on was Anlave. Former home of the Federation Navy. A central and large system, which closely resembles Sol in composition.
The Anlave Transformation: By another Frontier SNAFU, we got our minor faction into Anlave at only 14% influence, yet still control of system and controlling station, Suri Park - where all others got installed at 60% plus controlling station. Not phased by this we set out to take over. Somewhat complicated by the fact that Anlave is a Hudson Control system, and a few Hudson and Federation die-hards not being entirely amused by our presence. The first Civil War went well, gained Brunton Gateway. The second Civil War ended in nothing - and the most recent Frontier SNAFU... In the midst of it, taking Suri Park away from us. Then later giving us the 60% we should have from the beginning, but not Suri Park. So when it was over and we won, we got back Suri Park, but gained nothing from before the war. Then followed in rapid succession the third Civil War, the fourth Civil War and the fifth Civil War, where we gained Hogg City, Bain Dock and most recently and finally, the biggest and closest to the star station, Kobayashi City.
And now, we move on to another chapter. Keeping Anlave safe for all traders - as we have in the lulls between Civil Wars and also, stake out our new course. Our home system is safe, our back is clear, our ambition is met. Now we seek to make it thrive, set it up as a hub for likeminded open players who need a safe haven. Ideally situated a mere 30LY from Sol, it already sees a healthy amount of traffic.
We hope you will join us in exploring the path forwards and towards whatever new the game and we have to offer. Fly safe, and see you in Anlave!
Best way to get in touch with us, and get on-board, is to hop onto our Discord and say hello. Admins should be on during European and North-American prime-times, at the very least.
When registering on the website, use your in-game nick. If I see just one more trying to register without using in-game nick, I will blow a cap and be grumpy for a few days straight. And whilst I'm at it, In-game nick = Discord nick = Forum nick.
We got no silly hoops to jump through or lengthy convoluted applications to fill out. Just register here, then hit the 'Submit Application' button (only visible after registering with our site), jump onto our Discord and say hello.
New applicants will have a probie period of 2-3 weeks on average, depending on activity. Probie period is just a formality to ensure we all gel well together. Very active probies will experience a shorter probie period than the average, less active ones a longer probie period than the average.
Only full members may carry the [CTRL] tag. Instructions on how to obtain this is given when full membership is granted. Carrying the tag is entirely optional - we do have enemies. On the one hand, it tells all you got friends and are not to be messed with willy-nilly. On the other hand, it do put a target on your back in some circles.